contains abstract classes for dialogs that provide basic functionality like Show_Modal, ...
A dialog providing a pixmap, a info area and some buttons. Contains a Data_Source.
private FET.Parameter_Pot PP
the parameter pot that contains the dialog informations. used to provide the data source.
private OpenCAGE.Dialogs.Simple.Dialog_Data_Source Dialog_DS
A Dialog_Data_Source that opens the dialog if necessary.
shows the dialog. Creates a new main loop iteration. Exit this loop from an event by calling End_Modal
Link the given data source to the dialog. This data source is asked, if the dialog itself cannot provide the asked information.
Get the dialog's data source.
A simple dialog providing a pixmap, a info area and some buttons.
private Gtk.Window.Gtk_Window Window
The Gtk_Window this Dialog is displayed in.
private OpenCAGE.Dialogs.Buttons.Button_Box Buttons
The buttons appearing at the bottom of the dialog window.
private Gtk.Widget.Gtk_Widget Child
The child widget that is displayed in the upper part of the dialog
private OpenCAGE.Dialogs.Layouts.Factories.Layout_Factory LF
The layout factory that is used to create the dialog.
private OpenCAGE.Dialogs.Buttons.Factories.Button_Box_Factory BBF
The button box factory that is used to create the buttons.
Shows the dialog modal (blocks the entire event system until the dialog is closed).
Postcondition: A new main loop iteration is created.
Build the widget set of the dialog. Should be called by create.
Precondition: Buttons, Child is set.
This is called by an event handler if an event occured (You guessed that. This description is very abstract, because the class is also very abstract). [This description is adopted from 'OpenCAGE.Dialogs.Handlers.Handler_Target'.]
returns true if a (button) event with the given link string will be handeled. This can be used to gray out the buttons if they shouldn't be used. [This description is adopted from 'OpenCAGE.Dialogs.Handlers.Handler_Target'.]
This closes the dialog. It should be used only internally from the event handler.
Precondition: Show_Modal was called.
Postcondition: The most inner main loop iteration is canceled.
a simple dialog factory that creates a simple dialog.
This is a data source that opens the dialog this ds belongs to so that the user can change/enter data which are then served. confusing. yes. deal with it.
private OpenCAGE.Dialogs.Simple.Data_Source_Dialog Dialog