Package OpenCAGE.GUI

Class Dialog

extends OpenCAGE.Dialogs.Handlers.Handler_Target


public Link_Data_Source( FET.Data_Source New_Data_Source);

public Event( Ada.Strings.Unbounded.Unbounded_String Link);

This is called by an event handler if an event occured (You guessed that. This description is very abstract, because the class is also very abstract). [This description is adopted from 'OpenCAGE.Dialogs.Handlers.Handler_Target'.]

public Boolean Can_Execute( Ada.Strings.Unbounded.Unbounded_String Link);

returns true if a (button) event with the given link string will be handeled. This can be used to gray out the buttons if they shouldn't be used. [This description is adopted from 'OpenCAGE.Dialogs.Handlers.Handler_Target'.]