Package OpenCAGE.GUI.Display_Controllers.Editor_Display_Controllers

Class Editor_Display_Controller

extends OpenCAGE.GUI.Display_Controllers.Display_Controller

Attributes

private OpenCAGE.GUI.Displays.Editor_Window_Models.Editor_Window_Model Model 

holds the pointer to the object of the class Window_Model

private OpenCAGE.GUI.Displays.Editor_Window_Displays.Editor_Window_Display Display 

holds the pointer to the object of the class Window_Display

Operations

public Show_Window(void);

Shows the window of the display. [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public Hide_Window(void);

Hides the window of the display. [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public Boolean Is_Visible(void);

Returns true, if the window is visible, false otherwise. [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public Toggle_Visibility(void);

Shows the window, if it is hidden, hides it, else. [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public Raise_Window(void);

Bring window of the display to front. [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public OpenCAGE.GUI.Displays.Window_Displays.Window_Display Get_Display(void);

returns the display that is controlled [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]

public OpenCAGE.GUI.Displays.Window_Models.Window_Model Get_Model(void);

returns the model that is displayed by the display of this controller [This description is adopted from 'OpenCAGE.GUI.Display_Controllers.Display_Controller'.]