This package contains the pipe.
throws Pipeline_Has_No_Segments .
The Command_Pipeline is used to execute Commands. At Initalization stage, Pipe_Segments are added to the Command_Pipeline in a particular order. Pipe_Segments can be added, removed or inserted at a particular place in the Command_Pipeline at any time. During programm execution, the Command_Pipeline takes Command Objects. These are given successively to the Pipe_Segments.
private OpenCAGE.Controller.Pipe.Commands_Lists.List Master_In_Pile
Stores the Commands currently waiting to be run by the Command_Pipeline.
private OpenCAGE.Controller.Pipe.Segments_Dyn_Arrays.D_Array_Ptr Segments
Dynamic Array that stores the Pipe_Segments.
private OpenCAGE.Controller.Pipe.Commands_Lists.List Command_Catchment_Bassin
Stores the commands after they left the command pipe until the command is finished. Then the command is destroyed.
private Boolean Command_In_Pipe
If a command is currently running through the pipe.
Adds a Pipe_Segment to the end of the Command_Pipeline
Postcondition: Pipe_Segment is added to the end of the Command_Pipeline.
Inserts a Pipe_Segment at a particular place. All Pipe_Segments beyond this place are shifted.
Postcondition: The Pipe_Segment is added at the given index to the list.
Takes a Command Object. Either it starts passing it to the Pipe Segments immediately or it puts it into th MIP, where it takes it out as soon as possible.
Postcondition: The Command Object is received and executed as soon as possible.
Removes a Pipe_Segment from the Command_Pipeline.
Postcondition: The Pipe_Segment is removed from the Command_Pipeline.