extends OpenCAGE.Actions.Collapse.Collapse_Action
throws Invalid_View_Node_Model , Add_For_Edges_Invalid .
private OpenCAGE.GIF.Node_Models_Lists.List Nodes |
private Ada.Strings.Unbounded.Unbounded_String Collapse_Node_Name |
Adds a node to this action. [This description is adopted from 'OpenCAGE.Actions.Collapse.Collapse_Action'.]
Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]
Cancels an action. Note: this will do nothing in most cases. But you should use it to a) document your intention and b) it might be usefull for some actions in the future... [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: The action wasn't executed yet. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action will not be executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]
extends OpenCAGE.GIF.RFG.Actions.Collapse.RFG_Collapse_Action
private OpenCAGE.GIF.RFG.Nodes.Composite.RFG_Composite_Node_Model Destination |
Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]
extends OpenCAGE.GIF.RFG.Actions.Collapse.RFG_Collapse_Action
private OpenCAGE.GIF.RFG.Views.RFG_View_Node_Model Destination |
Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]