extends OpenCAGE.GIF.RFG.Actions.Remove.RFG_Remove_Action
Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]
extends OpenCAGE.Actions.Remove.Remove_Action
throws Invalid_View_Node_Model , Add_For_Edges_Invalid .
private OpenCAGE.GIF.Node_Models_Lists.List Nodes |
private OpenCAGE.GIF.Edge_Models_Lists.List Edges |
the edges to remove
Adds a node to this action. [This description is adopted from 'OpenCAGE.Actions.Remove.Remove_Action'.]
Adds an edge to this action. [This description is adopted from 'OpenCAGE.Actions.Remove.Remove_Action'.]
Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]
Cancels an action. Note: this will do nothing in most cases. But you should use it to a) document your intention and b) it might be usefull for some actions in the future... [This description is adopted from 'OpenCAGE.Actions.Action'.]
Precondition: The action wasn't executed yet. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]
Postcondition: The action will not be executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]