This package provides all necessary function and structures to manage the Quad_Tree e.g. insert node, remove node ...
This is a single node in the Quad-Tree which holds a pointer to its childs, a list of pointers to the edge- and node-displays and some other attributes
private OpenCAGE.GUI.Displays.Quad_Tree_Components.Quad_Tree_Component Upper_Left |
points to the Quad_Tree_Component which lies hierarchically under the upper left quadrant
private OpenCAGE.GUI.Displays.Quad_Tree_Components.Quad_Tree_Component Upper_Right |
points to the Quad_Tree_Component which lies hierarchically under the upper right quadrant
private OpenCAGE.GUI.Displays.Quad_Tree_Components.Quad_Tree_Component Lower_Left |
points to the Quad_Tree_Component which lies hierarchically under the lower left quadrant
private OpenCAGE.GUI.Displays.Quad_Tree_Components.Quad_Tree_Component Lower_Right |
points to the Quad_Tree_Component which lies hierarchically under the lower right quadrant
private Graphics.Points.Point Center_Point |
describes the central point of the Quad_Tree_Component
private OpenCAGE.GUI.Displays.Node_Displays.Node_Lists.List Node_List |
points to the Node_Tree_List
private Glib.Gint Width |
describes the width in pixel of the Quad_Tree_Component
private Glib.Gint Height |
describes the height of the Quad_Tree_Component
private OpenCAGE.GUI.Displays.Edge_Displays.Edge_Lists.List Edge_List |
Pointer of Edge_Displays to the Edge_Tree_List
checks if this Quad_Tree_Component has a child in a particular quadrant
This is a debugging methode which prints the Quad_Tree_Component recursivelly to the console
This method inserts a new object of Node_Display into the Node_List and a pointer into the Quad-Tree which points to the Node_List. This allows a faster access. This method checks if the Node is the area which is covered by the Quad-Tree.
finds all nodes and edges for the root quad-tree and sets the In_Viewport
This method searches trough a Node_Tree_List. If the Clicked Point is within a Nodes area, the Node's attribute Candidates is set true.
attach a Quad_Tree_Component as Child
returns the Quad_Tree_Component which is the child of the given Quad_Tree_Component of a particular quadrant
This method inserts a new object of Edge_Display into the Edge_List and a pointer into the Quad-Tree which points to the Edge_List. This allows a faster access.
finds all objects for the root quad-tree and returns them.
removes a node of the Quad-Tree by locating the node at the specified position
enhances the Quadtree by adding a new Quad_Tree_Component as parent of the current Quad_Tree. This method only makes sence if the current Quad_Tree_Component is the root of a Quad_Tree. Returns the pointer to the new root of the Quad_Tree.
returns an Edge near the clicked Point
retruns the depth of the Quad_Tree
This method removes a object of Edge_Display from the Quad_Tree by locating the edge at the specified positions.
removes a node of the Quad-Tree by traversing all quadrants
This method removes a object of Edge_Display from the Quad_Tree by traversing all quadrants
This is an enumeration type which consists of the states upper_left, upper_right, lower_left, lower_right