Package OpenCAGE.Actions.Expand

Package for expand actions

Class Expand_Action

extends OpenCAGE.Actions.Action

This action will expand the objects grouped together in a composite node. The composite is then deleted. You must get this action from the composite node you want to expand. After that call execute to expand the nodes and edges from the composite.

Operations

public Execute(void);

Executes the action. [This description is adopted from 'OpenCAGE.Actions.Action'.]

Precondition: All required data was set. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]

Postcondition: The action was executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]

public Cancel(void);

Cancels an action. Note: this will do nothing in most cases. But you should use it to a) document your intention and b) it might be usefull for some actions in the future... [This description is adopted from 'OpenCAGE.Actions.Action'.]

Precondition: The action wasn't executed yet. [This precondition is adopted from 'OpenCAGE.Actions.Action'.]

Postcondition: The action will not be executed. [This postcondition is adopted from 'OpenCAGE.Actions.Action'.]

public Set_The_Composite( OpenCAGE.GIF.Node_Model The_Node);

Set the node to expand