Package OpenCAGE.GUI.Displays.Editor_Window_Models

Class Editor_Window_Model

extends OpenCAGE.GUI.Displays.Window_Models.Window_Model

Holds the Node Model. This is used to get the path and the filename which is represented by the node.


private OpenCAGE.GIF.Node_Model Node 

the used node model

private FET.Parameter_Pot Pot 

the configure data


public String Get_Filename(void);

returns the filename of the node which is represendet by the Node (Compatibility function to later versions: The path of filename can adaped by enviromental configuration.)

public String Get_Object_Name(void);

returns the name of the object represented by the Node