Package OpenCAGE.GUI.Workbench.Elements.Bar

Bar GUI Elements

Class Bar

extends OpenCAGE.GUI.Workbench.GUI_Element

A bar used in the workbench. This has no handler. It is only used to group Icon_Bars beneath.


private OpenCAGE.GUI.Workbench.GUI_Elements_Lists.List Elements 


public Ada.Strings.Unbounded.Unbounded_String Get_Name(void);

Returns a name specific for this element. This will perhaps be used to identify a matching model. [This description is adopted from 'OpenCAGE.GUI.Workbench.GUI_Element'.]

public Gtk.Widget.Gtk_Widget Get_Widget(void);

Create and return the widget that belongs to this element. [This description is adopted from 'OpenCAGE.GUI.Workbench.GUI_Element'.]

Precondition: Model and Handler if applicable are set. [This precondition is adopted from 'OpenCAGE.GUI.Workbench.GUI_Element'.]

public Add_Element( OpenCAGE.GUI.Workbench.GUI_Element Element);